Utilities are the second crafting category, covering functional elements of the colony that generate air, electricity, and other essentials.
List of utilities[ | ]
Beacon: A beacon can be placed to help keep track of interesting locations in the world. You can cycle throught interset points by equipping the map and clicking [LMB]
Adds location to compass
Furnace: An outdoor crafting station that can be used to make items that require high heat prior to having a Forge. Replaced Stone Oven.
Space Debris Chest: An outdoor storage container when you can store items, less storage space than Depository.
Workbench: An outdoor crafting table that you can use to make many different tools.
Shape metal
Shape stones
Build flares
Wall Corner: Wall used to keep the indigenous at bay.
Wall Straight: Wall used to keep the indigenous at bay.
Large Solar Panel: A large solar pael serves as an energy source for other nearby structures as well replenishment aonz for vehicules and droids.
Small Solar Panel: A small solar panel serves as an portable energy source for other nearby structures as well as a replenishment zone for vehicules and droids.
Path Light: A chem light can be placed in the world as a helpful navigation tool tha is easily visible from far away.
An emissive light that acts as a bread-crumb
Marker: A marker is a simple flag that can be placed to keep track of interesting places in the world. Can easily be seen from far away.
Depository: A depository is an outdoor storage container where you or your bot can drop inventory off.
40 available storage slots
Flag: A flag can be placed to claim territory and welcome faction and colony friends while warning enemy players.
Forge: A forge is an outdoor crafting table that can be used to make items that require high heat.
Forge ingots and forms some basic metals -Forge bullets -Forge kits for building deployable solar panels or onflatable domes -Forge tools
Flood Light: A powerful outdoor light use to illuminate your surroundings.