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Osiris: New Dawn Wiki
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Astronaut
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[[File:Vlcsnap-2016-09-12-14h51m19s759.png|right|thumb|200px|Customization screen.]] [[File:Vlcsnap-2016-09-13-17h05m08s415.png|right|thumb|200px|Status screen.]] An '''astronaut''' (also called '''avatar''' or '''character''') is the protagonist of the game, controlled by a player. =Features= * Every astronaut belongs to one of the [[factions]] in the game. * Each also has one of four [[classes]], determining his performance in the field. * Astronauts can [[Customization screen|customize]] the look of their space suit, to make them easier to distinguish from one another. Customizable elements include primary, secondary, detail, and glow colors. * The Astronaut needs [[Nutrition]], [[Hydration]] and [[Oxygen]] to be able to survive. This and more about the [[Astronaut Health|Astronaut's health]] can be found on that page. ==Character Statistics== '''Character statistics''' are one of three sets of statistics defining an [[astronaut]]. They are increased by spending stat points gained during a level-up (5 per level). ===Statistics=== * '''Speed''': Increases movement speed by +1% per upgrade. * '''Health''': Increases your health by +5% per upgrade. * '''Strength''': Increases your carry weight (encumbrance limit) by +5% per upgrade. * '''Stamina''': Increases your sprint duration by +5% per upgrade. ==Proficiencies== '''Proficiencies''' are one of three sets of characteristics defining astronauts, the other two being [[character statistics]] and [[skills]]. Proficiencies grow with consistent use of the item, representing the accumulated experience of your astronaut. ===List=== {|class="wikitable" ! Category ! Name ! Increasing |- ! rowspan="5"|Combat<br/><small>Every point gained in Combat proficiencies adds a Combat point to spend on [[skills]]. ! Melee | Use melee weapons (including the [[chisel]]). |- ! Light weapons | Use light weapons, such as pistols. |- ! Heavy weapons | Use rifles or other weapons of this type. |- ! Special weapons | Use sniper rifles or other special armaments. |- ! Tactical weapons | |- ! rowspan="5"| Engineering<br/><small>Every point gained adds an Engineering point to spend on [[skills]]. !Mining |Mine minerals. |- !Industrial Proficiency |Build and repair [[structures]], [[utilities]], and [[furniture]]. |- ! Military Engineering | Deal damage with vehicles, droids, and turrets. |- ! Mechatronics | Build vehicles and droids. |- !Aerospace Proficiency | Build spaceships, rockets, and space station modules. |- ! rowspan="5"| Science<br/><small>Every point gained adds a Science point to spend on [[skills]]. !Chemistry |Craft items at a [[Chemistry Table]]. |- !Botany |Plant and maintain crops at the [[Bio dome]]. |- ! Biochemistry | Craft medical supplies and enhancements |- ! Computer Science | Decrypt blueprints from cryptexes. |- !Zoology Research |Analyze and study (kill) wildlife. |} ==Skills== '''Skills''' determine your astronaut's actual abilities, divided into three branches on the Skill Web: Combat, Engineering, and Science. * Combat focuses, on what it says on the tin: Dealing damage. * Engineering provides the ability to construct buildings and vehicles. * Science covers furniture and crafting, particularly things essential to your survival. ===Available skills=== ;The number in the parentheses identifies the type and amount of skill points needed to unlock the given skill. The skills are ordered hierarchically, according to branches in the Web. ====Combat==== * '''Small Guns''' (+1 Combat): Unlocks the ability to craft basic small weapons. Always unlocked. ** '''Light Weapons Training 1''' (+1 Combat): Increases light weapon damage. *** '''Light Weapons Training 2''' (+3 Combat): Further increases light weapon damage. ** '''Melee Weaponry''' (+1 Combat): Unlocks the ability to craft basic melee weapons. *** '''Melee Weapons Training 1''' (+1 Combat): Increases melee weapon damage. **** '''Melee Weapons Training 2''' (+3 Combat): Further increases melee weapon damage. **'''Heavy Weaponry''' (+3 Combat): Unlocks the ability to craft basic heavy weapons. ***'''Munitions Expertise''' (+1 Combat, +1 Engineering): Unlocks the ability to craft standard ammunition for guns. Requires Basic Storage. ****'''Upgraded Munitions''' (+1 Combat, +2 Science): Unlocks the ability to craft munition upgrades. ====Engineering==== * '''Satellite Communication''' (+1 Science, +1 Engineering): Allows the player to access satellites. Requires Solar Technology. * '''Mobile Technology''' (+1 Engineering): Unlocks the ability to place deployable kits including packable shelters like the inflatable dome. Always unlocked. **'''Basic Storage''' (+1 Engineering): Unlocks the ability to build storage utilities and furniture. Always unlocked. Required for Munitions Expertise. ***'''Defensive Walls''' (+2 Engineering): Unlocks the ability to build basic defensive perimeters. ****'''Explosive Traps''' (+1 Combat, +2 Engineering): Unlocks the ability to craft explosive traps. ****'''Ground Defenses''' (+2 Engineering): Unlocks the ability to build ground turrets. **'''Civil Engineering''' (+1 Engineering): Unlocks the [[habitat]], [[airlock]], [[hallway]], and [[barracks]]. *** '''Droid Storage''' (+100 Engineering): Unlocks the ability to build safe havens for droids. ***'''Lab Construction''' (+2 Engineering): Unlocks the [[Laboratory]]. ****'''Space Flight Technology''' (+2 Science, +3 Engineering): Unlocks the ability to build space worthy vehicles. ****'''Ground Vehicles''' (+2 Science, +3 Engineering): Unlocks the ability to build basic ground vehicles. *****'''Mechanical Engineering''' (+3 Science, +4 Engineering): Unlocks the ability to build [[mech]]s. ***'''Greenhouse Construction''' (+2 Engineering): Unlocks the [[Bio dome]] and botany-related furniture. ****'''Life Support''' (+1 Science, +1 Engineering): Unlocks the [[Oxygenator]] and [[Climate Controller]]. ====Science==== * '''Metallurgy''' (+1 Science): Unlocks the [[Forge]]. Always unlocked. **'''Fabrication''' (+1 Science): Unlocks the [[Printer]] and [[Fabricator]]. Always unlocked. ***'''Solar Technology''' (+2 Science): Unlocks solar panels and their kits. Always unlocked. ***'''Computer Technology''' (+4 Science): Unlocks the [[Computer Desk]] and ability to decrypt cryptexes. ****'''Mechanized Monsters''' (+2 Science, +2 Engineering): Unlocks satellite crafting. ****'''Artificial Intelligence''' (+3 Science): Unlocks droid crafting. *****'''Recreational Technology''' (+2 Science, +2 Engineering): Unlocks furniture used to relax and improve performance. **'''Chemistry''' (+1 Science): Unlocks chemical crafting stations. Always unlocked. ***'''Sustenance''' (+1 Science, +1 Engineering): Unlocks the [[Water Reclaimer]] and [[Kitchen]]. ***'''Battery Technology''' (+2 Science): Unlocks the [[battery]] crafting recipe. ***'''First Aid''' (+2 Science): Unlocks the ability to craft bandages and medkits. Always unlocked. ****'''Pheromone Expertise''' (+4 Science): Unlocks repellent and bait recipes. ****'''Toxicology''' (+3 Science): Unlocks poisons and antidote recipes. [[Category:Astronauts]]
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