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Osiris: New Dawn Wiki
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Astronaut
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===Available skills=== ;The number in the parentheses identifies the type and amount of skill points needed to unlock the given skill. The skills are ordered hierarchically, according to branches in the Web. ====Combat==== * '''Small Guns''' (+1 Combat): Unlocks the ability to craft basic small weapons. Always unlocked. ** '''Light Weapons Training 1''' (+1 Combat): Increases light weapon damage. *** '''Light Weapons Training 2''' (+3 Combat): Further increases light weapon damage. ** '''Melee Weaponry''' (+1 Combat): Unlocks the ability to craft basic melee weapons. *** '''Melee Weapons Training 1''' (+1 Combat): Increases melee weapon damage. **** '''Melee Weapons Training 2''' (+3 Combat): Further increases melee weapon damage. **'''Heavy Weaponry''' (+3 Combat): Unlocks the ability to craft basic heavy weapons. ***'''Munitions Expertise''' (+1 Combat, +1 Engineering): Unlocks the ability to craft standard ammunition for guns. Requires Basic Storage. ****'''Upgraded Munitions''' (+1 Combat, +2 Science): Unlocks the ability to craft munition upgrades. ====Engineering==== * '''Satellite Communication''' (+1 Science, +1 Engineering): Allows the player to access satellites. Requires Solar Technology. * '''Mobile Technology''' (+1 Engineering): Unlocks the ability to place deployable kits including packable shelters like the inflatable dome. Always unlocked. **'''Basic Storage''' (+1 Engineering): Unlocks the ability to build storage utilities and furniture. Always unlocked. Required for Munitions Expertise. ***'''Defensive Walls''' (+2 Engineering): Unlocks the ability to build basic defensive perimeters. ****'''Explosive Traps''' (+1 Combat, +2 Engineering): Unlocks the ability to craft explosive traps. ****'''Ground Defenses''' (+2 Engineering): Unlocks the ability to build ground turrets. **'''Civil Engineering''' (+1 Engineering): Unlocks the [[habitat]], [[airlock]], [[hallway]], and [[barracks]]. *** '''Droid Storage''' (+100 Engineering): Unlocks the ability to build safe havens for droids. ***'''Lab Construction''' (+2 Engineering): Unlocks the [[Laboratory]]. ****'''Space Flight Technology''' (+2 Science, +3 Engineering): Unlocks the ability to build space worthy vehicles. ****'''Ground Vehicles''' (+2 Science, +3 Engineering): Unlocks the ability to build basic ground vehicles. *****'''Mechanical Engineering''' (+3 Science, +4 Engineering): Unlocks the ability to build [[mech]]s. ***'''Greenhouse Construction''' (+2 Engineering): Unlocks the [[Bio dome]] and botany-related furniture. ****'''Life Support''' (+1 Science, +1 Engineering): Unlocks the [[Oxygenator]] and [[Climate Controller]]. ====Science==== * '''Metallurgy''' (+1 Science): Unlocks the [[Forge]]. Always unlocked. **'''Fabrication''' (+1 Science): Unlocks the [[Printer]] and [[Fabricator]]. Always unlocked. ***'''Solar Technology''' (+2 Science): Unlocks solar panels and their kits. Always unlocked. ***'''Computer Technology''' (+4 Science): Unlocks the [[Computer Desk]] and ability to decrypt cryptexes. ****'''Mechanized Monsters''' (+2 Science, +2 Engineering): Unlocks satellite crafting. ****'''Artificial Intelligence''' (+3 Science): Unlocks droid crafting. *****'''Recreational Technology''' (+2 Science, +2 Engineering): Unlocks furniture used to relax and improve performance. **'''Chemistry''' (+1 Science): Unlocks chemical crafting stations. Always unlocked. ***'''Sustenance''' (+1 Science, +1 Engineering): Unlocks the [[Water Reclaimer]] and [[Kitchen]]. ***'''Battery Technology''' (+2 Science): Unlocks the [[battery]] crafting recipe. ***'''First Aid''' (+2 Science): Unlocks the ability to craft bandages and medkits. Always unlocked. ****'''Pheromone Expertise''' (+4 Science): Unlocks repellent and bait recipes. ****'''Toxicology''' (+3 Science): Unlocks poisons and antidote recipes. [[Category:Astronauts]]
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