Osiris: New Dawn Wiki
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Customization screen.

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Status screen.

An astronaut (also called avatar or character) is the protagonist of the game, controlled by a player.

Features[ | ]

  • Every astronaut belongs to one of the factions in the game.
  • Each also has one of four classes, determining his performance in the field.
  • Astronauts can customize the look of their space suit, to make them easier to distinguish from one another. Customizable elements include primary, secondary, detail, and glow colors.
  • The Astronaut needs Nutrition, Hydration and Oxygen to be able to survive. This and more about the Astronaut's health can be found on that page.


Character Statistics[ | ]

Character statistics are one of three sets of statistics defining an astronaut. They are increased by spending stat points gained during a level-up (5 per level).

Statistics[ | ]

  • Speed: Increases movement speed by +1% per upgrade.
  • Health: Increases your health by +5% per upgrade.
  • Strength: Increases your carry weight (encumbrance limit) by +5% per upgrade.
  • Stamina: Increases your sprint duration by +5% per upgrade.


Proficiencies[ | ]

Proficiencies are one of three sets of characteristics defining astronauts, the other two being character statistics and skills. Proficiencies grow with consistent use of the item, representing the accumulated experience of your astronaut.

List[ | ]

Category Name Increasing
Combat
Every point gained in Combat proficiencies adds a Combat point to spend on skills.
Melee Use melee weapons (including the chisel).
Light weapons Use light weapons, such as pistols.
Heavy weapons Use rifles or other weapons of this type.
Special weapons Use sniper rifles or other special armaments.
Tactical weapons
Engineering
Every point gained adds an Engineering point to spend on skills.
Mining Mine minerals.
Industrial Proficiency Build and repair structures, utilities, and furniture.
Military Engineering Deal damage with vehicles, droids, and turrets.
Mechatronics Build vehicles and droids.
Aerospace Proficiency Build spaceships, rockets, and space station modules.
Science
Every point gained adds a Science point to spend on skills.
Chemistry Craft items at a Chemistry Table.
Botany Plant and maintain crops at the Bio dome.
Biochemistry Craft medical supplies and enhancements
Computer Science Decrypt blueprints from cryptexes.
Zoology Research Analyze and study (kill) wildlife.

Skills[ | ]

Skills determine your astronaut's actual abilities, divided into three branches on the Skill Web: Combat, Engineering, and Science.

  • Combat focuses, on what it says on the tin: Dealing damage.
  • Engineering provides the ability to construct buildings and vehicles.
  • Science covers furniture and crafting, particularly things essential to your survival.

Available skills[ | ]

The number in the parentheses identifies the type and amount of skill points needed to unlock the given skill. The skills are ordered hierarchically, according to branches in the Web.

Combat[ | ]

  • Small Guns (+1 Combat): Unlocks the ability to craft basic small weapons. Always unlocked.
    • Light Weapons Training 1 (+1 Combat): Increases light weapon damage.
      • Light Weapons Training 2 (+3 Combat): Further increases light weapon damage.
    • Melee Weaponry (+1 Combat): Unlocks the ability to craft basic melee weapons.
      • Melee Weapons Training 1 (+1 Combat): Increases melee weapon damage.
        • Melee Weapons Training 2 (+3 Combat): Further increases melee weapon damage.
    • Heavy Weaponry (+3 Combat): Unlocks the ability to craft basic heavy weapons.
      • Munitions Expertise (+1 Combat, +1 Engineering): Unlocks the ability to craft standard ammunition for guns. Requires Basic Storage.
        • Upgraded Munitions (+1 Combat, +2 Science): Unlocks the ability to craft munition upgrades.

Engineering[ | ]

  • Satellite Communication (+1 Science, +1 Engineering): Allows the player to access satellites. Requires Solar Technology.
  • Mobile Technology (+1 Engineering): Unlocks the ability to place deployable kits including packable shelters like the inflatable dome. Always unlocked.
    • Basic Storage (+1 Engineering): Unlocks the ability to build storage utilities and furniture. Always unlocked. Required for Munitions Expertise.
      • Defensive Walls (+2 Engineering): Unlocks the ability to build basic defensive perimeters.
        • Explosive Traps (+1 Combat, +2 Engineering): Unlocks the ability to craft explosive traps.
        • Ground Defenses (+2 Engineering): Unlocks the ability to build ground turrets.
    • Civil Engineering (+1 Engineering): Unlocks the habitat, airlock, hallway, and barracks.
      • Droid Storage (+100 Engineering): Unlocks the ability to build safe havens for droids.
      • Lab Construction (+2 Engineering): Unlocks the Laboratory.
        • Space Flight Technology (+2 Science, +3 Engineering): Unlocks the ability to build space worthy vehicles.
        • Ground Vehicles (+2 Science, +3 Engineering): Unlocks the ability to build basic ground vehicles.
          • Mechanical Engineering (+3 Science, +4 Engineering): Unlocks the ability to build mechs.
      • Greenhouse Construction (+2 Engineering): Unlocks the Bio dome and botany-related furniture.

Science[ | ]

  • Metallurgy (+1 Science): Unlocks the Forge. Always unlocked.
    • Fabrication (+1 Science): Unlocks the Printer and Fabricator. Always unlocked.
      • Solar Technology (+2 Science): Unlocks solar panels and their kits. Always unlocked.
      • Computer Technology (+4 Science): Unlocks the Computer Desk and ability to decrypt cryptexes.
        • Mechanized Monsters (+2 Science, +2 Engineering): Unlocks satellite crafting.
        • Artificial Intelligence (+3 Science): Unlocks droid crafting.
          • Recreational Technology (+2 Science, +2 Engineering): Unlocks furniture used to relax and improve performance.
    • Chemistry (+1 Science): Unlocks chemical crafting stations. Always unlocked.
      • Sustenance (+1 Science, +1 Engineering): Unlocks the Water Reclaimer and Kitchen.
      • Battery Technology (+2 Science): Unlocks the battery crafting recipe.
      • First Aid (+2 Science): Unlocks the ability to craft bandages and medkits. Always unlocked.
        • Pheromone Expertise (+4 Science): Unlocks repellent and bait recipes.
        • Toxicology (+3 Science): Unlocks poisons and antidote recipes.
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