Resources (crafting materials) are the first step of building a successful colony, providing the raw materials that can be processed into useful items or higher tier materials. They are divided into minerals and gases (raw materials, both harvested directly from a resource node), as well as complex materials and complex liquids (manufactured out of raw materials using various crafting stations). Some complex materials and liquids can be found inside reinforced crates or can be salvaged from failed colonies and crashed satellites, spacecrafts or escape pods.
Metals and minerals
Gathered by mining rocks with a chisel. Used by the following crafting station(s): furnace, forge, fabricator.
Gathered by picking up small rocks. Used by the following crafting station(s): work bench.
Produced by the following crafting station(s): furnace, forge. Used by the following crafting station(s): fabricator.
Organic materials
Carbon-based matter, mostly produced by living organisms such as multicellular animals, plants, and fungi.
Carbon
Gathered by mining rocks with a chisel. Used by the following crafting station(s): furnace, forge, fabricator.
Produced by the following crafting station(s): furnace, forge. Used by the following crafting station(s): fabricator.
Body parts
Gathered by killing aliens. Used for crafting and cooking.
Plant parts
Gathered by harvesting plants with a melee tool or weapon. Used for crafting.
Fruit and vegetables
Can be found at the initial crash site or inside reinforced crates. Indigenous fruit can be harvested from trees by using a melee tool. Used for raw consumption and cooking.
Complex materials
Produced by the following crafting station(s): forge.
Produced by the following crafting station(s): chemistry table, fabricator
Complex liquids
Obtained from the wilderness. Used to quench one's thirst.
Produced by the following crafting station(s): chemistry table.
Gases
Obtained from a geyser by equipping a barrel. Used by the following crafting station(s): chemistry table.
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